david f burrows
music for video games
Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts


Well look what arrived in the digital post this week… yes, it’s another gem from the creative genius that is Adam Foreman, AKA A4man. 

On top of the awesome work he churns out for videogames, board games, animated short films and more, he’s also a dab hand at caricatures (see my Twitter avatar) and I recently asked him if he wouldn’t mind throwing together a little something for a recent update I made to my Soundcloud page. 

The ‘Cartoon Espionage’ theme was originally intended for a client I worked for on a kids’ spy game but ultimately didn’t make it to the final cut. Shame, as I was rather proud of it.  


But anyway, working to a brief no more comprehensive than ‘have you got a picture of a spy who’s not very good at spying?’ he put on his thinking cap, picked up his, er, drawing pen and came up with this fabulous character going about his not-very-good spying business. 

So thank you Adam, for another sterling job – and if you want to view more of his work then check out his portfolio at http://a4man.com and watch him on Twitch right as the magic happens at http://twitch.tv/a4manartist.
Last weekend I took a hike to Tobacco Dock in east London for EGX Rezzed, to check out the games on show and meet with developers. Among the offerings I particularly wanted to look at was Fireproof Games’ BAFTA winning puzzler The Room, Team17’s Penarium (a game whose progress I’ve been following with great interest over the past year), plus the rather fine-looking platformer Poncho from Rising Star.

The weekend was also an opportunity to see in the flesh in the metal the magnificent dystopian mech-epic shooter Beyond Flesh & Blood, currently in development by Manchester-based studio Pixelbomb. That’s certainly one to watch; it looked fabulous even before I learned of the new version they’re putting together in UE4, which makes for an even more scintillating experience. 

I met Eduardo, in from Valajallajadueeddjjjjaos some place in Spain, who introduced me to his concept game that takes board gaming between friends to a new, digital level. And then as you may have seen I got walloped AROUND THE HEAD by cosplay star of the show Barbara-Ian, which was a little uncomfortable, but which admittedly looks great in slo-mo. 
I FOUND THE BAR..! 
In the end it was all OK because I seemed to re-spawn in the bar, where I managed to entrap Mr Dan Marshall of Size Five Games for an ale and a natter ahead of his talk on The Swindle. Which was suitably ‘brillo’, naturally, showcasing the forthcoming steampunk crime caper in glorious technicolour, explaining some of the game’s mechanics – and offering the chance to hear snippets of Toby Evans’ fab soundtrack.

The bruises inflicted by the swing of Barbara-Ian’s mighty weapon may only just be fading but I'm already looking forward to the next EGX event in Birmingham at the end of September.

Last week I was also featured in Waitrose magazine, which was great as while I don’t get any money off fruit and veg or anything like that it is super exposure and I’ve had some lovely comments back as a result. Even though I am doing some kind of funny 'constipated face' thing…


What then is next on the agenda? Well over the past month or so I’ve been lucky enough to work on music for three games, two of which are released this month. Scott Mitchell’s Magma Monsters (iOS & Android) hit the App Store on Thursday, bringing a colourful labyrinthine world to smartphone screens via the incredible work of Adam Foreman, with whom I worked on GunMonkeys. His character art is just ace, please go check out his portfolio at a4man.com, download Magma Monsters here for iOS for free and get bashing those nasties!

Then there’s Not Without My Donuts, a wacky cartoon caper in which you have to pluck sweet treats while evading the clutches of an armada of creepy crawlies. The soundtrack for this was exceptionally fun to do, and the game will be out on the 27th I believe.

I also did a track for videogame reviewer Krames, particularly pleased with this one.



Next up for me is another project for Evilized Games – this one a dark survival thriller for which the soundtrack is swirling and menacing; a project about which I will try and write more in due course. 

Please do check out my 'back catalogue' and get in touch if you’d like to talk about a soundtrack for your game. Especially if you’re making a space game…
Delighted to be able to write to let you know that, courtesy of that lovely chap Jordan Carroll (AKA Angry Cube Development), and following a wonderfully busy 2014, my website has now been updated and refreshed, kicking things off for 2015.

We've (well, he's) cleverly linked the site in to this blog; a blog that I started a few years ago when I harboured ambitions of furthering myself as A Proper Writer, which as you can see, ultimately came to naught, despite my *hugely entertaining* tales of being beaten at football, being beaten at Monopoly, and being beaten by Southern Trains' interesting take on the 'rail timetable'.

This is actually good as it turns out, as it leaves more time a) to time travel back to the mid-Nineties (via the N64 I unearthed in a drawer at home), and also b) to write music for all you fabulous, talented game developers out there. It's continually inspiring to see the projects that are being worked on, I always look forward to #screenshotsaturday on Twitter with great anticipation.

Please check out the latest samples that I've posted in the 'music' section, featuring of some of the things I worked on in 2014. Hard to pick a favourite but highlights include scoring the brilliant animated short 'Fangus the Were-baby', made by Judith Johnston, Adam Foreman and Nicola Welbourne, and being asked to create theme music for a number of game reviewers.

The start of this year sees me looking forward to working on further projects with Evilized and other colleagues – three of which are currently underway – angling (naturally) for more exciting game projects later in the year as well as developing the theme and TV incidental music angle and even some fancy corporate ident work.

I'm also going to redouble my efforts to tap out a semi-regular blog on subjects at least loosely related to music in general, and game music in particular.

Cheers and best wishes to all of you for your projects and endeavours in 2015.

D.
author
David F Burrows
Composes music for videogames. Dabbles in topiary. Frequently mistaken for Doctor Who.